Rolling Dies
This game is very easy :) Real fun starts when you have defeated 30 enemies!
Control:
You fight off incoming evil dice with your own dice.
Hold LMB and a die will be tossed when you release LMB.
Drag your mouse to change the direction of the toss!
There is a 1-second cooldown between tossing die which will be further decreased as the game progresses. (-0.2s per 10 defeated enemies )
Combat:
When the dice collide, your die deals 1 to 6 damage to the target.
You have 50 health, and you are damaged once an evil die crosses the blue line.
Scaling:
Enemies will have higher health and spawn more frequently as game progresses.
Power Up:
The game will keep track of your last three dice rolls (only those that hit).
The indicator die on the bottom right will switch colors if your next roll is powered up!
- Three 1s will guarantee a 6 on next roll, indicated by color BLACK.
- Three 6s will turn your next die roll into a SUPER DIE, dealing 20 damage on everything it touches, indicated by color RED.
- Three 2s, 3s, 4s and 5s will cause your next roll to deal double damage, indicated by color GREEN.
- Three consecutive numbers rolled (1,2,3 | 3,4,5) will scale up your next die, indicated by color BLUE.
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My first game in over 2 years as an amateur, just found out GMTK's jam started so I developed this within 16 hours, enjoy :)
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Music from:
https://opengameart.org/content/hyperflight-racing (CC0)
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